Discuss Design Without Losing Your Mind
For designers, collaboration requires us to share our work, communicate our ideas with one another and collect others' thoughts on designs we're producing. But far too often, we wrestle with collecting feedback. If you're interested in learning how to fix this issue, check out Atlanta Web Design Group's Discussing Design Without Losing Your Mind on February 26 at Polygon at 6:30 PM.
This event will explore critique as both an activity and an aspect of any communication or collaboration. Attendees will walk away with:
- A clearer understanding of what critique is and why asking for "feedback" is actually problematic
- Methods for gathering useful feedback from clients and teammates
- Ideas on how to introduce team members to the idea of critique and get everyone to use it
- An understanding of where critique fits within the design processes and how to incorporate it into projects
About the speakers:Justin Smith is the Senior UX Architect heading up the UX department at Cartoon Network. He works on entertaining web, mobile, and gaming products for Cartoon Network and Boomerang. He's practiced UX for 8 years with most of that designing for kids. He has both undergraduate and graduate degrees from Georgia Tech in Computational Media and HCI, respectively.
Adam Connor is a designer, illustrator, author and speaker obsessed with the creative process and with stories. As a designer with Mad*Pow, Adam uses his design and illustration talents, 12+ years of interaction design experience, and a background in Computer Science, film and animation to create effective and easy-to-use digital products and services. Check out his perspective and approach to design.
Be sure to RSVP here.
When:
Thursday, February 26th at 6:30pm
Where:
264 19th Street NW
Suite 2250
Atlanta, Georgia 30363
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